/***************************************************************************
 *   oboe.math.Triangle3D						  *
 *   Copyright (C) 2011 by Felipe Manga					*
 *   lufeboma@gmail.com							*
 *									 *
 *   Permission is hereby granted, free of charge, to any person obtaining *
 *   a copy of this software and associated documentation files (the	   *
 *   "Software"), to deal in the Software without restriction, including   *
 *   without limitation the rights to use, copy, modify, merge, publish,   *
 *   distribute, sublicense, and/or sell copies of the Software, and to	*
 *   permit persons to whom the Software is furnished to do so, subject to *
 *   the following conditions:						 *
 *									 *
 *   The above copyright notice and this permission notice shall be	*
 *   included in all copies or substantial portions of the Software.	   *
 *									 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,	   *
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF	*
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR	 *
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, *
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR *
 *   OTHER DEALINGS IN THE SOFTWARE.					   *
 ***************************************************************************/

package oboe.math;

class Triangle3D // extends Number3D
{
public var z:Float;
public var pointA:Int; 
public var pointB:Int; 
public var pointC:Int; 

//	public function new( 
//		pointA:Int, 
//		pointB:Int, 
//		pointC:Int, 
//		midz:Float 
//	)
//	{
//		//super( pointA.x+pointB.x+pointC.x, pointA.y+pointB.y+pointC.y, pointA.z+pointB.z+pointC.z );
//		this.z = midz;
//		this.pointA = pointA;
//		this.pointB = pointB;
//		this.pointC = pointC;
//	}
}